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Lynda – After Effects: Character Animation Techniques with Examples



- [Angie] Hi, and welcome to my After Effects Character Animation course. In this course, you're going to learn lots of different ways of animating characters directly within After Effects. We're going to start by looking at how to set up anchor points and link body parts for your parenting. We'll also look at when it's appropriate to group body parts using nested compositions and pre-comps. We'll then look at creating rigs with the amazing Master Properties using control layers, the graph editor, expressions, and basic keyframe interpolation, and this is all within a layer-based animation system. Once we've looked at that, we'll then look at the Puppet Tool, how to record animation with it, how to the use the Bend and Advanced Pin types. You'll learn how to fix issues with Starch pins and create depth with overlap. In the Advanced Rigging tutorials, we'll look at using layers as adjusters, and rigging using Master Properties alongside the Puppet Tool. We'll also look at third-party solutions, which can save you a lot of time, including RubberHose and Duik. Finally, we'll have a look at some tricks that can speed up your workflow, including automatic lip-syncing and triggering animation with audio files. So I hope you're ready to learn some great character animation tips and tricks.




Lynda – After Effects: Character Animation Techniques



Discover how easy it is to bring your characters to life in Adobe After Effects. Join Angie Taylor as she shares tips and tricks for animating within this powerful motion graphics and compositing application. Learn how to set up anchor points, link the different parts of your characters together in a parental hierarchy, and create a simple character rigging system. Get tips for using the Puppet tool, including how to create a sense of depth in your animations and fix glitches with Starch pins. Plus, discover how to link master properties to your Puppet tool rig; leverage RubberHose, a rigging script for After Effects; and easily automate a lip-sync animation.


Get up and running with After Effects CC 2017. Although this is an introductory course, if you're brand new to After Effects, check out After Effects CC 2017 Essential Training: The Basics; in that course, instructor Mark Christiansen starts from the very beginning, introducing you to the interface and other basic concepts to help you understand what After Effects is, and how it's used in a variety of workflows. In this course, Alan Demafiles covers all of the main aspects of this program, providing you with a solid foundation for using this tool in a motion graphics context. To begin, Alan breaks down After Effects into six foundations, each of which serve as the basis for subsequent course chapters. He covers how shape layers offer some of the power of Illustrator vector tools right in After Effects, and shares basic animation techniques like creating looped animation with expressions. In addition, he also touches on the program's powerful Type tool and shows you how adding type animators can make unique text manipulation possible. He wraps up the course with a project-based chapter that helps reinforce your new skills and provides you with valuable workflow tips.


Most courses (well, all of them) are chock full of my humor and charm (well, I call it charm) and have to do with creating visuals that either mimic a hand made look or are a mix of digital and physical animation techniques.


For motion graphic artists who work with a lot of character animation, and or liquid motion, this book will give you a clear perspective of the true principles of animation, which are just as true today as they were in the early 20th century.


Rigging and animating a character in DUIK for After Effects Rigging and animating a character in DUIK for After Effects -and-animating-a-character-in-DUIK-for-After-Effects/1564120866 Character rigging and animation used to be a lengthy process, but DUIK Bassel 2 (a free plugin) makes the whole process a lot easiest! This course will teach you the...


Create Awesome VLOGs with After Effects Free Download Create Awesome VLOGs with After Effects -Awesome-VLOGs-with-After-Effects/861389931 In this course, you will be learning about Create Awesome VLOGs with After Effects. You will be learning various Motion Graphics and Visual Effect animation techniques you can implement to build an nice looking travel video....


SkillShare hosts a wide variety of Motion graphic design courses. You can pick a beginner, intermediate or advanced level course to master Adobe After Effects. The courses cover the software tools, methods, and their use in creating infographics. These courses delve deep into animation for those interested in details of Motion Graphics. The specializations are available in abstract art, character rigging, cinema 4D, repeating patterns, paper cut outlook, and hand lettering. To demonstrate and check your learning, you can work on projects. Enhance your learning by accessing resources and collaboration with peers with this 4.5 rated course.


This 5.5 hours course offered by Udemy is built around captivating visual information from monotonous spreadsheet data. It covers the basics and advances to the essentials of motion graphics. The course content includes animation techniques, data visualization, infographic animation, camera animation, masking, exporting, color, and background. The course objectives are to be proficient in using Adobe After Effects, understand voice over importance, and build animated infographics. The resources and websites available as a part, of course, can help your career. The cheat sheets and exercise files are downloadable. It is a 4.6 rating course that can help you learn animating spreadsheet data.


Another 4.6 rating Udemy course that offers 30 hours of video learning is for everyone who aspires to have a career in Motion Graphics. This course acts as a comprehensive guide to VFX Visual Effect, VFX compositing techniques, and creating pro motion graphics. The USP of the course is 50+ practical projects and hands-on tutorials for you to learn the necessary skills and practice. The course covers control shapes, graphics, layers, effects, masks, speed control, shadows, interpolation, visual effect techniques, publishing videos, understanding motion path, and animation with Adobe After Effects. The resources are downloadable and accelerate learning.


Blender is a free 3d character animation software that allows you to create amazing character animation videos. It is an amazing software for anyone who wants to jump into the world of 3D animation. It lets you play with texturing, modeling, video post-processing, and so on.


While the history of animation began much earlier, this article is concerned with the development of the medium after the emergence of celluloid film in 1888, as produced for theatrical screenings, television and (non-interactive) home entertainment.


Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were re-invented or newly developed, including stop-motion with objects, puppets, clay or cutouts, and drawn or painted animation. Hand-drawn animation, mostly animation painted on cels, was the dominant technique throughout most of the 20th century and became known as traditional animation.


Animated movies are part of ancient traditions in storytelling, visual arts and theatre. Popular techniques with moving images before film include shadow play, mechanical slides, and mobile projectors in magic lantern shows (especially phantasmagoria). Techniques with similarly fanciful three-dimensional moving figures include masks and costumes, puppetry and automata. Illustrated children's books, caricature, political cartoons and especially comic strips are closely related to animation, with much influence on visual styles and types of humour.


The technical principles of modern animation are based on the stroboscopic illusion of motion that was introduced in 1833 with stroboscopic discs (better known as the phenakistiscope). These animated discs with an average of about 8 to 16 images were usually designed as endless loops (like many GIF animations), for home use as a hand-operated "philosophical toy". Although several pioneers hoped it could be applied to longer scenes for theatrical use, throughout the 19th century further development of the technique mostly concentrated on combinations with the stereoscope (introduced in 1838) and photography (introduced in 1839). The breakthrough of cinematography partly depended on the novelty of a technique that was able to record and reproduce reality in life-like motion pictures. During the first years, drawing animated pictures seemed an archaic technique, until some artists produced popular and influential animated shorts and producers embraced cheap techniques to turn popular comic strips into animated cartoons.


Despite the success of Raynaud's films, it took some time before animation was adapted in the film industry that came about after the introduction of Lumiere's Cinematograph in 1895. Georges Méliès' early fantasy and trick films (released between 1896 and 1913) occasionally contain elements that somewhat resemble animation, including painted props or painted creatures that were moved in front of painted backgrounds (mostly using wires), and film colorization by hand. Méliès also popularized the stop trick, with a single change made to the scene in between shots, that had already been used in Edison's The Execution of Mary Stuart in 1895 and probably led to the development of stop-motion animation some years later.[1] It seems to have lasted until 1906 before proper animated films appeared in cinemas. The dating of some presumed earlier films with animation is contested, while other early films that may have used stop motion or other animation techniques are lost or unidentified, and thus can't be checked.


By 1897, German toy manufacturer Gebrüder Bing had a first prototype of their toy "kinematograph",[2] which they eventually presented at a toy convention in Leipzig in November 1898. Soon after, other toy manufacturers in Germany and France, including Ernst Plank, Georges Carette, and Lapierre, started selling similar devices. The toy cinematographs were basically traditional toy magic lanterns, adapted with one or two small spools that used standard "Edison perforation" 35mm film, a crank, and a shutter. These projectors were intended for the same type of "home entertainment" toy market that most of the manufacturers already provided with praxinoscopes and magic lanterns. Apart from relatively expensive live-action films, the manufacturers produced many cheaper films by printing lithographed drawings. These animations were probably made in black-and-white from around 1898 or 1899, but at the latest by 1902 they were made in color. The pictures were often traced from live-action films (much like the later rotoscoping technique). These very short films typically depicted a simple repetitive action and most were designed to be projected as a loop - playing endlessly with the film ends put together. The lithograph process and the loop format follow the tradition that was set by the stroboscopic disc, zoetrope and praxinoscope.[3][4] 2ff7e9595c


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